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Thousand Sons

My new list against Jason today.. Red Corsairs Vanguard Detachment (998pts) Soulforged Pack - Led by Malegon , Chaos Lord on Disc (122pts) w/Power Axe, Maelstorm's Bite Warlord : Exalted Champion - +1A Elites Greater Possessed (70pts) Two Helbrutes (104pts each) Twin Combi-bolter Fists - Heavy Two Maulerfiends (132pts each) Lasher Tendrils - Flyers Two Heldrakes (167pts each) Baleflamers - So that is the first detachment.. +1CP for Vanguard, +1 CP for Red Corsairs, -1 CP for Soulforged Pack Thousand Sons Battalion Detachment (1,002pts) Led by three HQs , starting with Ahriman (131pts) Infernal Gaze, Prescience, Tzeentch's Firestorm - with a unit of Rubric Marines (96pts) Power Sword, Weaver of Fates - in a Chaos Rhino (74pts) Combi-Bolter - a Daemon Prince (180pts) Gaze of Fate, Malefic Talons, Warptime, Wings - And Sorcerer (103pts) Diabolic Strength, Glamour of Tzeentch, Plasma Pistol - with a unit of Rubric Marine...

Craftworld Eldar

Doug, this is a list of my Eldar forces: HQ Autarch w/Swooping Hawk Wings - Mandiblasters, Fusion Gun, Scorpion Chainsword Autarch w/Star Glaive 2 Farseers (one with Singing Spear) 5 Warlocks (two with Singing Spears) Bonesinger (not painted) Karandras, Striking Scorpion Phoenix Lord FW Wraithseer (D-Cannon) Elite Two units of eight Striking Scorpions - Exarch with Scorpion Claw Two units of ten Wraithguard w/Wraithcannons Troops Two units of eight Dire Avengers - Exarch with two Avenger Shuriken Catapults Three units of 12 Guardians - three weapon platforms (Aeldari Missile Launcher, Bright Lance, Star Cannon) Ten Rangers Fast Attack Ten Warpspiders - Exarch with Power Blades and twin Deathspinner Five Vypers - four have a pair of Shuriken Cannons, one had Shuriken Cannon/Bright Lance Heavy Support Two units of five Dark Reapers - Exarch with Tempest Launcher Wraithlord - Aeldari Missile Launcher/Scatter Laser Wraithlord - Shuriken Cannon/Starcannon Two Support...

2D

Thinking about this list. ++ Battalion Detachment +8CP (Chaos - Thousand Sons) [68 PL, 8CP, 1138pts] ++ Battle-forged CP [3CP] Detachment CP [5CP] + HQ [22 PL, 419pts] + Ahriman [7 PL, 131pts] Daemon Prince of Tzeentch [9 PL, 180pts]: Malefic talon [10pts], Wings [1 PL, 24pts] Sorcerer [6 PL, 108pts]: Combi-flamer [8pts], Force axe [10pts] + Troops [28 PL, 392pts] + Rubric Marines x2 [7 PL, 98pts] . Aspiring Sorcerer [26pts]: Force axe [10pts], Inferno Bolt Pistol . 4x Rubric Marine w/ Inferno Boltgun [72pts]: 4x Inferno boltgun [8pts] Rubric Marines [14 PL, 196pts] . Aspiring Sorcerer [26pts]: Force axe [10pts], Inferno Bolt Pistol . 8x Rubric Marine w/ Inferno Boltgun [144pts]: 8x Inferno boltgun [16pts] . Rubric Marine w/ Soulreaper cannon [26pts]: Soulreaper cannon [10pts] + Flyer [10 PL, 167pts] + Heldrake [10 PL, 167pts]: Baleflamer [30pts], Heldrake claws [17pts] + Dedicated Transport [8 PL, 160pts] + Chaos Rhino  x2 [4 PL, 80pts]: Combi-bolter x 2 [4pts],...

Industrial Terrain

So I recently picked up the coolest kit from Games Workshop. I was thinking oh, that will be a pretty cool building to work on. But I didn't realize exactly how big it was. I mean this thing is enormous. I thought it was just a little wall section. But check out how big it is with the Primaris marines next to it. That seems rather significant. I had picked up the Renegade Knights box. Actually the very last one at my local GW shop . So that is part of the reason I decided to get some of the new terrain Games Workshop is making. It is one of the greatest boxed sets ever. You get two Knights cheaper than you can buy them and it comes with this as well which is totally free at the price of the kit. So that gives me a Galvanic Magmavent and the Sector Imperialis Manufactorum. So I thought that was a pretty good start. But in sticking with my desire to add some AdMech to miniature collection (I had previously picked up Forgebane ), I thought I would grab this new Kill T...

Getting Better, Getting Games In

Been meaning to work out some designs on how to better play my Thousand Sons. I had a great match against a friend's primaris marines this week, and it was really only my second match in 8th edition with this army I desperately want to play competitively. There were some great point reductions in the last Chapter Approved, so I feel they are more in line with where they should be. First let me cover my problem from the match this week. Jason did a good job of playing the objectives of the game and was fielding an army with a lot of synergy. Chapter Master and a pair of Lieutenants, so lots of re-rolls all around.. and by playing Raptors he used the Chapter Tactic from the Raven Guard which gives a -1 to be hit at ranges greater than 12". So his army was completely comfortable hanging back and firing into my lines. I guess I was just expecting more of a melee focused army from him because our previous match (which I ran my Craftworld Aeldari), he was running Night Lords....

Malign Sorcery

When I first heard Malign Sorcery was coming to Warhammer Age of Sigmar 2.0, I thought we were getting a few new spells. The image from the Warhammer Fest Live Blog looked pretty cool. I may be right assuming it was something you paid points like scenery, but at first I thought they were boxed up with a wizard and a 'thing'. When the Disciples of Tzeentch Faction Focus dropped we got this additional bit of information. Mechanisms of Time seems to outline how the Chromatic Cogs actually work. A couple of things of note though.. the Endless Spell system seems to harken back to the Storm of Magic days ( d4 Chan ). The wizards control the new spells, but aren't in control of them. From the description you just need to be within 9" and it requires no roll of any kind to affect the spell. It will be very interesting if my Arcanite wizard can wrest control of the Purple Sun away from the Deathrattle wizard who plopped it on the board long enough to push it thro...

Strom Coldsteel Armor

Really starting to get back to work on my armor set. So far I decided to start with the layers underneath. Doing a brown skirt under a black robe will give me some interesting contrast and I can adjust the length. Since the goal is basically warrior mage - Mister Strom Coldsteel, we definitely need a red cape. The original and oldest artwork simply had a few armor elements added. Which I should be able to do with the shoulder armor and harness I have now. Although, I would need to do robe to fit over the top. Maybe something like a tabard. But the new miniature - converted from a Reaper Alchemist model, has a couple of different elements. I found this really cool gorget online - which I would prefer to make. I have a friend doing some amazing work with leather. So getting Jameson to help me would let me capture that style of armor. I really like offsetting the black robe with this brown leather in this gorget. This witchhunter costume looks just about ...