Skip to main content

A Special Rant

Okay, I don’t do an awful lot of table-top gaming these days. I truly don’t. I have massive well painted armies, a pile of terrain, and honestly enjoy the hobby. But it just seems like whenever I want to head down to the game store, I just don’t take the time to do it. I could make the argument that most of the stores are very hard from my house. I could complain about packing everything up and driving out to get ass-raped by someone who built a really cheesy list is slightly annoying. But then again maybe I am just lazy.

One of the weirdest things I have noticed however is all of the little conventions people do at the stores around me. First and foremost I hate small point value games. To play 500pts is the equivalent of taking a very serious chance that your opponent is not a total jerk. When I competed in the Kill Teams at the GW store we were split down the middle with people fielding cheese and not fielding cheese. In a 200pt game you brought a terminator squad? Really, what was the idea of that? Bah, I will keep my opinions to myself.

The craziest one yet is 1999+1 40k matches they were doing at another store. The whole idea there is at 2000pts you had the ability to field second primary detachment. That meant lots of characters and double the number of heavy, elite, fast attack, etc. But what I failed to realize is anyone who chose to field allies was still pulling an extra slot. The force that it truly hurt would be the only army that can’t field allies. My god man- tyranids must be limited in a 1999+1 match against someone with three HQ choices. It is the same thing when you look at old army lists versus new army lists. That is the way the game is.

The one be all, end all rule for me that makes me want to punch people who design tournaments is the no special character thing. Why can’t we field special characters? I went out and bought a model, I have legal rules for him, he is painted, and he is on the correct base size and everything. But you are telling me I can’t use him in a battle at the store. I can only play with them in little one off matches like the ones we play at home. What is the point in that? At home I can just as easily say my snipers are all carrying missile launchers and have forcefields too. I just want the ability to field all my legal models exactly as they are represented in the army books or codex.

Fuck it, suppose I will just stay home today- /rant

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

One army, Two Games

I have been debating about how to do this. The main thing is deciding whether or not I really want to bother with it. But all of my daemons are currently legal for Warhammer 40k and Age of Sigmar because they share the same base size. So the issue is, with the return of Warhammer: The Old World the bases are really screwy. So let me explain. If I try to transfer over my daemons the oval bases for the most part won't fit on the square bases. In addition to the roughly 25 Bloodletters I also have about 60 Pink Horrors and 9 Flamers. If I rebase any of this stuff, then I won't have access to it in another game. So with these models I am basically restarting from scratch on my Infantry. I have thirty more Pink Horrors and nine more Flamers on the way, so I am simply going to start them on new 30mm bases if I want to use them. If I decide to redo my Khorne daemons, I might honestly - but that's probably down the line. So stuff is going to work a lot better. As illust...

Tickler

Versatile Trickster So in dealing with Ghul there are a few things we need to understand. First off there is an Arcane Trickster ability that completely changes the way the spell mage hand works. Mage Hand Legerdemain Starting at 3rd level, when you cast mage hand , you can make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn or carried by another creature. You can retrieve an object in a container worn or carried by another creature. You can use thieves’ tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check. In addition, you can use the bonus action granted by your Cunning Action to control the hand. But it doesn't allow you to cast the spell as a bonus action. The spell, if you follow the link a...