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Showing posts from December, 2014

One Game

As promised I decided to take a run at the One Page Fantasy rules today. I decided to run a game where my high elves are facing off against a combined host of daemons. If you’ve been following the End of Times threads, the Old World is in a right poor state these days. Ulthuan has sunk beneath the waves. Most of the elves have been scattered and quite a few of the high elves have made their way to Athel Loren. This particular battle is taking place in the Waste Land just south of Marineburg. My elven mage Galindan landed accompanied with several nobles in the port city, and had every intention on joining up with his brothers to south. Marineburg however was under siege by a great army, so his journey south has been rather delayed. This battle represents one of the many skirmishes, small scale engagements fought during the larger war happening in the End of Times. The advanced rules for the One Page Rule Set have a few scenario ideas. I decided to use the Break Through to rep

Faster games, smarter games

With all the bloat that has become the world of Warhammer, I've really been looking for some faster play fantasy rules. I have these amazing models and I really enjoy the hobby aspect of the game. But it is like with each additional release they seem to be less focused on a balanced game and more focused on ... well, I don't really know. I am not saying the game isn't playable. I understand there are people that like it a lot. For me though, and part of this is my brother's voice ringing out- I want a game focused on tactics and units. The cheesy magic items, dramatically powerful special abilities of certain units or characters, just takes away from the game. Like every single time. Plus- who wants to go through all the trouble of building an army, packing it up, and getting trounced round after round. The new stuff is pretty neat where they are destroying all the classic characters. Rumors for the next edition include factions instead of allies. 40k is a w