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Showing posts from May, 2014

JUST PLAY 6TH EDITION !!!

Surfing the web today and ran across this: All armies must be Battleforged No Demonology powers. No Come the apocalypse allies. Primary Detachment is restriced to 1 FOC per 1999+1 You may take an Allied detachment from the same codex. Warp charges are capped to 12. It kind of makes me sad. I don't know why I even bother looking around at stuff. It is kind of like saying- hey, I know you weren't happy you actually picked an army that relies heavily on the psychic phase but maybe you should eBay that crap and pick up some nice tanks, dudes in power armor, or just buy a Warmahordes army. We truly want do make sure at best we can still shut down anything you try with a 4+ from our allied Rune Priest. It is just crazy to me how people are so terrified and up in arms about force organization chart. Remember the expanded force org list (think it was BoLS who came up with it). It was this eternal sprawl of Inquisition detachments, Imperial Knights, Legion of the Damned

Weird Casters

So in a day or two, the book will be out for 7th Edition. I am pretty excited about the new psychic phase. I have lamented the daemons losing out entirely on the shooting phase, but here we have a lot to look forward to. The math crunchers have proven that it is statistically less likely you will cast anything in the new phase. But to me I see a dedicated phase playing out very well with my army. I'll try and break it down by the various pskyers I have models for. Horror units look pretty solid. Since I have a pair of 18 man mobs each including a herald of tzeentch I will probably run them exactly like that in 40k. The unit itself generates 3 warp charges. If it is blessed with Flickering Fire as a freebie, I can either generate another ability from the Lore of Change giving the unit potentially two shots or pick up a different discipline to either gain an additional attack or more versatility. Since they have Brotherhood of Sorcery the champion dies first on a Perils of the War