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Showing posts from March, 2014

The Guard

Finished off a unit of Wraithguard today. Thought I would post pics - this brings my total to twenty. They are durable models with a high toughness and MEQ saves. The cannons are short range, but pack a whallop. If I decide to use big ten man units they are going to be hard to just shoot off the board. One option with the list is fielding a Spiritseer which switches them from and Elite choice to troops. Having four scoring units roaming the board would be solid as well, supported with other things or just covering the entire board in 12" Wraithcannon goodness- hits on 3's, wounds almost everything on a 2+, denies armor saves, and crushes AV14 as well as anything in the game. The good thing about the new rules is they lost Wraithsight. Now you can ignore psykers in the unit or near them. The bad thing though, they lost their ability to add a warlock. Now you can pick up a Spiritseer as an independent character and attach him to the unit, but the days of 25pt warlo

Tournaments

I wanted to reiterate this point again about the local tournament thing. I thought when Games Workshop created rules they were legal. I mean like the Warrior's Code codifies everything line by line. It is updated regularly and works for events at Warhammer World. Why aren't those same rules in effect everywhere. The idea of attending a tournament is to play games, have a chance at winning, and enjoy the fellowship of other players. Time and time again I hear things mentioned like "We probably would allow special character if it wasn't for (random name)." Local clubs will allow unpainted models in a heartbeat, but you aren't allowed to field Fortification Networks or some other random thing. What is so innately overpowered about spending points in buildings as opposed to fielding Troop models. It just seems overly protective because someone decided to allow this or that based on their personal feelings. The Las Vegas Open Tournament showed what you

Exalted Flamers

I have patiently been waiting for an all Tzeentch list. I don't know exactly how I would field everything I have, but the concept of mixing Chaos Marines with daemons isn't new. I have been really trying to pull my stuff together in various lists. When I first picked up tons of Tzeentch daemons it was before the 6th edition Nerf Codex. I didn't complain to much about how badly they were hammered in the shooting phase because my idea was eventually I would run Thousand Sons and Horrors in conjunction with each other. The daemons themselves have such a pitiful shooting phase now. Folks can talk about the fickleness of the Chaos Gods all they want, but I don't see why this one army this one build is so penalized. Let's start from the beginning. The table in the book that starts the game- Storm of Magic. Rarely have I suffered dramatic effects from it. Even rarer still is the fact that it caused my opponents any issues. So basically you have this chart to ro