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Showing posts from July, 2015

OMG- Return to 40k

We had a pretty nice game yesterday. Hooked up with my brother and two friends to run a little bit of Warhammer 40k. We each had a 1,000pts and one warlord per pair. All in all I think we did all of the rules right. But we did spend a considerable amount of time looking things up. A couple of points I really want to make here. I shared my list I really wanted people not to be surprised. I thought the easiest way to do it was to share what I had. It still devolved down to that level where one of our opponents (my brother and I were playing Chaos Space Marines and Khorne Daemonkin) says at the start of the game, "Well I guess I wasted the point on my psychic hood." I was a little confused. I told him I shared my list in advance, but he said he thought it was cheating to look at it. He didn't want to make a decision about what to field based on what I was bringing. Dennis blinked. But that is the entire thing. I was sharing my list so we could have a good game.

Big Changes in Age of Sigmar

Honestly I am still trying to get my head around all the internet hate for Age of Sigmar. What is it about the game people really don't like? I'll address some concerns in this post. They destroyed the much loved fantasy setting that has been around for 30 years. How exactly did they destroy it? It all still happened right. The Old World as we know it is gone. That isn't going to stop you from drawing on the resources of the setting though. The new rules specifically mention playing games over countless worlds and dimensions spanning a range of fantasy battles that much trumps the Old World. It is back to the notion that was originally borrowed from the work of Micheal Moorcock. The battle against Chaos spans time and dimension. It is a war that rages across multiple settings. We've always known the Realm of Chaos touched more places than this one little map- now they are trying to open it up. For me it is a boon. Let's say I decided to run my High Elf ar

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B

Grumlock & Gazbag

Move 5” Wounds 8 Save 4+ Bravery 7 Grumlok & Gazbag are a single model. Grumlok is armed with a Slaughter-choppa and carries the night goblin shaman a top his shoulders. Gazbag is armed with a Moon staff and carries a stash of Madcap Mushrooms. Attacks Slaughter-choppa range 1”, attack 1, hit 3+, wound 3+, rend -2, dmg d3 Moon Staff range 2”, attack 1, hit 4+, wound 4+, rend -1, dmg d3 Abilities I’m Da Best You can add 1 to all the hit rolls for a Black Orc Big Boss if it is within 10" of any other Orruk Hero from your army in the combat phase. Madcap Mushrooms When a Night Goblin Shaman attempts to cast a spell he can eat a Madcap Mushroom. If he does so roll a dice; on a 2 or more add 2 to the casting roll. On a 1 the mushroom was bad and he can do nothing else until your next hero phase as he starts hallucinating. Magic A Night Goblin Shaman is a wizard. He can attempt to cast one spell in each of your own hero phases, and attempt to unbind one spell in ea