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Showing posts from June, 2020

high aelf

UNITS Vanari Wardens (120 for 10, max 30) -Start of combat, unit champion does D3 MW to enemy unit within 3" on a 2+ -6s to hit do a MW instead -If you attack something that's charged this turn, you get +1 wound and +1 rend -Spell: MWs on 5+ instead of 6 Alarith Spirit of the Mountain (340) - At the start of the combat phase, if this model didn't charge,  gain +1 Attack until your next movement phase -At the end of your hero phase, choose a LUMINETH hero within 3". If that hero is within 3" at the beginning of your next hero phase, it can use a command ability without spending a CP -At the start of the enemy shooting phase, and any melee phase, pick 1 enemy unit with range of this ability.  That unit is -1 to hit until the end of that phase. Doesn't stack. -If this model is within 12" of a friendly STONEMAGE, you can treat this model has having suffered 0 wounds when you reference its damage table -Command Ability:Start of combat phase, +1 Attack to a AL