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Showing posts from April, 2022

More Powers

One thing we will definitely get as this game moves forward is more power sets. In the meantime, I am going to add a few for our characters.   Beast-Powers The character has powers associated with Beasts Origins : Alien, Magic, Weird Science : Beasts Effect : The characters Might and Vigilance score caps increase by 6. The character can select the Extreme Appearance trait to take on a monstrous beast-like appearance. If you they do so, they can take an additional trait for free.  Powers in the set include Crushing Grip, Mighty 1, Mighty 2, Mighty 3, Mighty 4, Nature Sense, Quick Toss, Wallcrawling, and the following powers: Alertness The character has an uncanny ability to detect danger. Power Set : Beast-Powers Prerequisites : None Action : None Duration : Permanent Effect : The character has an edge on Initiative rolls and Vigilance (perception) checks. Enemies have trouble on Agility (stealth) checks against the character's Vigilance defense. The character also gains a permanent

More Professions

For these I wanted to show some variations between how subtle differences could flavor various professions. Artist : Audience, Connections (Celebrity), Famous Starving Artist : Fresh Eyes, Poor, Streetwise Musician : Audience, Beguiling, Dealmaker Politician : Authority (<official title>), Debate Champ, Public Speaking Raconteur : Fearless, Infamous, Public Speaking Cook : Enduring Constitution, Obligation (Work), Poor Chef : Audience, Connections (Professional), Famous These I did for Tom: Comic Store Clerk : Debate Champ, Glibness, Out of Shape Taxi Driver : Enhanced Constitution, Fearless, Streetwise Delivery Driver : Authority (<service>), Determination, Free Running Groundskeeper : Enhanced Physique, Lab Access, Obligation (Work) Museum Curator : Audience, Eidetic Memory, Honest

Marvel Multiverse RPG

I thought I would start with making a few new things to cover what we need. One of the easiest was the Professions. I started with our jobs, or at least something similar. Professions Mariner : Authority (Port), First Aid, Situational Awareness Technician : Determination, Obligation (Work), Scientific Expertise Salesman : Connections (Professional), Dealmaker, Public Speaking Also I wanted to add some Powers. If anyone has anything specific they want, just let me know. Teleport 1 The character can disappear and reappear in a new location Power Set: None Prerequisites : Rank 10 Action : None Duration : Permanent Effect : The character can teleport. Their combat Teleport Speed is equal to their rank times their Running Speed.  Teleport 2 The character can cover vast distances Power Set : None Prerequisites : Teleport 1, Rank 15 Action : None Duration : Permanent Effect : Outside of combat, the character can teleport up to ten times their Teleport Speed.