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Showing posts from February, 2018

Strom Coldsteel Armor

Really starting to get back to work on my armor set. So far I decided to start with the layers underneath. Doing a brown skirt under a black robe will give me some interesting contrast and I can adjust the length. Since the goal is basically warrior mage - Mister Strom Coldsteel, we definitely need a red cape. The original and oldest artwork simply had a few armor elements added. Which I should be able to do with the shoulder armor and harness I have now. Although, I would need to do robe to fit over the top. Maybe something like a tabard. But the new miniature - converted from a Reaper Alchemist model, has a couple of different elements. I found this really cool gorget online - which I would prefer to make. I have a friend doing some amazing work with leather. So getting Jameson to help me would let me capture that style of armor. I really like offsetting the black robe with this brown leather in this gorget. This witchhunter costume looks just about ...

Tzeentch Vanguard

Just brainstorming.. Five Exalted Flamers plus Fluxmaster.. 549pts Let's see 10" move, 18" Heavy 3 shooting at S10/D3 dmg. Yes, it is minus one to hit on the move.. main army either TS or Daemons can have a daemon prince for RR 1's. The could also unleash 5D6 @ S6 AP -2 autohits within 12". That isn't shabby. Big thing - they are individual units. So can't target them easily as a single group. Still have 4++ so half of the wounds that hit them will fail. Can screen them with cheap Blue Horrors. Set-up place them a few inches apart, to protect them from the psychic powers that hits clusters of units. Add 50pts of Blue Horrors to screen them. If you get rushed you need this - but they'll also be a rear guard, blocker. Move up 10", shoot gives a 28" threat range. Can burn their one CP on the first movement phase to deep strike a second unit of Horrors ahead of them - ie, new screen. So two Blue Horrors makes it 649pts. That still leaves ...