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Showing posts from February, 2014

Why So Bad - Warhammer Archers vs. 40k Shooting

I've been looking into running some fantasy games again using WFB . What I don't understand is why archers are so poor. I've discussed this at length with several people and my primary problem as I see it is the fact I am running high elves. In Warhammer, you required to field a percentage of point value in Core troops. Now that isn't such a big deal, but I am trying to decide whether to put my points into Silver Helms or Archers. The new models for the Lothern Sea Guard are amazing. I do already have a pile of Silver Helms and forty archers though, so my dilemma revolves around what is the best way forward. Armor saves have crept up in the game over the years. Models in armor have the ability to ignore a wound based on the equipment they possess. So someone in heavy armor with a shield has 4+ on a d6 to avoid taking damage. My Silverhelms with the Ilthimar barding and shields on elven steeds are running with a 2+ save. They are also rather expensive in term...

Jaws of the Wolf

We took a little time this week, and ran a game of 40k. It has been a while since we played anything quite this large in terms of point value. For me it was a good exercise, and I learned a few things. What bothered me was simply forgetting some of the simple things, hated flipping back and forth between the books, and unfortunately I am not sure when the next game is going to come again. It is like I want to be more committed to playing, but at the same time I want to keep moving forward on our D&D game. Without further rambling though, here is a list of what I learned or would rather remember next time- Throw Grenades - when you are really close to the enemy, select a model to toss a shooting attack. The Thunderwolf Cavalry my buddy was playing would have been unengaged soon if it would have hit on a flamer with a grenade. It is important whenever you are playing against someone with two wounds per figure to roll as many high strength attacks as possible separately to rem...