Skip to main content

Next,..

I have been making a lot of personal posts recently. It is my nature to rant. Our Marvel game is postponed this weekend. We are going to take a stab at the D&D Next playtest materials though. I know it isn't a huge deal, right? It's just another version of D&D. If you've followed the developments in the gaming community, every few years they decide to release a new edition.

But it's always something we enjoy. Like most consumers it is rarely a need which drives gamers to make a purchase. You are going to fall out dead if you don't head to the store the day Diablo 3 hits the shelves. Most folks just pre-order in advance and get the title as soon as possible. The excitement of having something shiny and new is fun for a while. With D&D Next the thing that has impressed me the most is the build up. This edition isn't coming out for another year (the madness). So what did Wizards do? They issued a playtest.

Anyone willing to give them an email address can download the preliminary rules for free. You can read them, run the encounters included in the set, and have a little fun with it. No investment, no programming, or commitment on the part of the consumer. Throughout the rest of this year, they'll be handing out more samples- more tidbits. It is a brillant strategy. The company's reputation has been in need of a make-over. This time they wanted to say, "We are going to do it right."

If it is not your thing, that is cool. I can respect that. But see I remember when the games were fun. There is a yearbook around here somewhere that contained an interview with my brother. Maybe it was back in the days before the world got so screwed up and our greatest enemy was the Soviet Union. We didn't have cable televison back when I started playing D&D (the inter-what?). So while the world moves forward at a faster and faster pace, D&D Next harkens back to an open source project built on collaboration and innovation. We might not have any higher aspirations than a little munchkinism, but isn't that a grand enough goal.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

D&D Next- again

So the good folks over at Wizards of the Coast released another playtest for D&D Next. You can sign up and download it here . I love the direction they are going with this edition in general. I suppose I will add some key points here and make some notes about likes and dislikes: Ranger doesn't have a weapon style. Now to me that has irked me. Every ranger was stuck between two weapon fighting and archery for the longest time. What if I don't want that? I am digging the fact they get spells in this edition too. Just a few little magical effects to toss around. Both he and the paladin get cool things to cast, but are primarily just mundane guys. Speaking of the paladin- now here we have a cool way to build a necromancer. I wish they hadn't dropped that specialty after the second playtest. He was kinda of neat twist, but I think the paladin is solid. Can definitely back up heal which is a groovy thing. But then again every one except the wizard currently has ...

WFB Rumors: End of Times and 9th Edition

Well the word is out on 9th edition: summary To me it sounds like a cool idea. I mean I can't speak for everyone. I can really understand someone looking at all these models they have and getting pretty upset that the miniatures they bought might not work the same. But let me wander down this path a bit. My brother and I got into the game a really long time ago (has it been thirty years). We didn't have a ton of money, but we started collecting. A lot of our gamer friends started collecting as well. Some of the earliest kits just didn't work and as time went on we had our struggles with collecting and staying current. Here is a brief list of a few of the biggest gripes from our standpoint. First off is units that just disappeared. Chaos dwarves with crossbows and Chaos Thugs with long bows disappeared. In the early days chaos was human, beastmen, and dwarf. Or at least you could have dwarven allies. Undead was a single faction. Collecting undead was super coo...