Skip to main content

Deephaven

The bartender poured an ale for the dwarf and settled down on a stool he had behind the counter. The common room was nearly empty at this time of day. It was place frequented more by travelers than anyone local, but that was the nature of the entire city of Deephaven. Few humans chose a subterranean place to live, but Murphy had been excited to open a location inside the carved stone walls. More dungeon than town, it was carved in the stone cliffs looking over the eastern banks of the Opporn Sea.

Strong winds had weathered the entrance of the citadel, but the residents were protected from nearly everything when they barred the doors. Even a siege would be hard to engage as the city housed a portal to the far away city of Skarshend deep within the confines of the Mage’s Guild. That is how Nym D’Cor had made the trip. He was not fond of overland travel, camping, or even horses. Truth be told he was not fond of living in a cave. Deephaven was devoid of culture or even anything but the slightest trappings of civilization. It was the lesser of evils however. To stay in the south in the kingdom of Beelzia had showed little promise, too many people vying for the same power in a place so overrun already with powerful warlords. Nym was familiar with the politics and some substantial connections, but to stay would have resulted in basically serfdom. A step above the commoners in the stable of some great house or vying with his peers over the same jink, it wasn’t a life he would relish. So he had decided to leave the city of wizards to ply his trade somewhere else where his skills we less common. There were powerful magic users scattered all over the Land of Rings, but in a less densely populated area he would fair all the better.

It did mean he had to deal with places like Deephaven, and the dwarf sitting a few feet from him.

“You’re blue!” the ale-soaked breath of the dwarf cut the air as he turned toward Nym with laugh. Durgim was a resident locksmith and a bit of a clod.

“Yes, my friend- it appears so,” Nym feigned indifference to his afternoon drinking buddy. “As I have explained many times I am an arcturan. My people hail from the stars. Rumor is they settled in the Land of the Rings in giant metal flying ships. Although there are no actual remnants of the vessels or the technology used to propel them through the skies remaining.”

The dwarf shifted and let out a small chuckle as he poked his figure at the mage, “Aye, but you are blue.”

“And unlike some people he always pays his tab before he leaves,” Murphy was clearly not happy the two had been sitting at the bar since the night before. He had only grabbed a few hours of sleep while his daughter closed up the night before, and despite the two of them being his best customers recently it was odd that had lasted the entire night. They had run up an enormous tab and were barely showing signs of slowing down.

“I just mean to say that it is an odd thing Nym here has got skin the color of the sky. What sort of creature has skin like that? I remember when I first saw him I thought he was an elf of some kind. Or a demon,” he purported a chuckle. “As if my friend here was a beast of that sort, he definitely isn’t spawned from the stars.”

The drowsiness was wearing in on them, and Nym just let that one fall. He finished the last swig of his beer and set the wooden mug down solidly. As solidly as one who had been awake for thirty hours could at this point. His head was pounding and his eyelids heavy. Murphy made no move to pour him another drink. Which was probably a good thing, but instead let out a significant yawn himself as working behind the bar is probably more taxing than drinking on a bar stool all day. A familiar silence fell back over the group as the discussion of Nym’s ancestral origins faded away.

It was nearly another half hour before the settled their tab and stumbled back out the door. Murphy was satisfied with the tip they left, but threatened them the next time they stayed posted at the bar all night he was going to charge them for a room. The corridors of the city were not particularly crowded, but as it was nearing lunch time many of the residents just ignored the two semi-drunk, semi-hung over characters as they made their way through the streets. At Durgim’s shop the two parted ways, and Nym slid into his bed in a small apartment he was staying in. It wasn’t a large residence, but it was just him and he owned very little in terms of furniture or possessions. As he nodded off to sleep he realized his time in Deephaven should probably come to an end. He just wasn’t happy here. Maybe his fortune would lie elsewhere.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B

Grumlock & Gazbag

Move 5” Wounds 8 Save 4+ Bravery 7 Grumlok & Gazbag are a single model. Grumlok is armed with a Slaughter-choppa and carries the night goblin shaman a top his shoulders. Gazbag is armed with a Moon staff and carries a stash of Madcap Mushrooms. Attacks Slaughter-choppa range 1”, attack 1, hit 3+, wound 3+, rend -2, dmg d3 Moon Staff range 2”, attack 1, hit 4+, wound 4+, rend -1, dmg d3 Abilities I’m Da Best You can add 1 to all the hit rolls for a Black Orc Big Boss if it is within 10" of any other Orruk Hero from your army in the combat phase. Madcap Mushrooms When a Night Goblin Shaman attempts to cast a spell he can eat a Madcap Mushroom. If he does so roll a dice; on a 2 or more add 2 to the casting roll. On a 1 the mushroom was bad and he can do nothing else until your next hero phase as he starts hallucinating. Magic A Night Goblin Shaman is a wizard. He can attempt to cast one spell in each of your own hero phases, and attempt to unbind one spell in ea

On the Trail

As we moved through the forest, we had a sense that we were being watched. The trade route in the Drachenfell is ominous enough, but pushing off the road into the wood definitely gives you a much bigger sense of dread for those who are sensitive to those things. I remember thinking that Otto was probably blessed that none of this seemed to phase him. He just plodded along jingling and crashing through the primeval forest without any notion of fear or stealth. Dox was particularly quiet. I wasn't entirely sure what he was focused on. He is often very intense like this. Kind, despite his infernal origins, but also very focused and serious. It's as if he has a lot on his mind. After traveling for half the day, the trail led to a clearing. The ramshackle tower seemed quiet, it had a scaffolding staircase, and stretched to the sky over three stories. Concealed in the leaves was a large bear trap. The steel spring trap was set to deter any pursuers, but we considered it w