Skip to main content

The Eldar Codex

The first army I ever inherited from my brother was his Eldar force. Since then I have added models left and right, tried to keep it inline with a winning list. I have often heard complaints over the years about Eldar cheesiness and despite now owning Tyranids, Chaos Daemons, and even a borrowed Crimson Fist force- I will always be a Xenos player and the Eldar are my first love. So much cool as fluff and what is more they have always been pretty effective. The world of tournament players aside, my friends really don't like fighting them.

The reviews of the Eldar book have been a little off-putting to me so far. This cat over on 3++ wrote a terrible bit picking out the biggest problems in his opinion. I don’t actually have a copy in hand, but to me it seems like the forum trolls are just basically unhappy people. Why is the internet like that. I understand it is a competitive game as opposed to a cooperative game, but all the min/max-ing is what turned my brother away from the gaming aspect of the hobby. Personally I don’t mind a good thrashing. When I ran daemons at a Kill Team event for our newly opened Games Workshop store in Virginia Beach (link), it was actually pretty cool the manager paired me off against the Grey Knights. I seized the objectives after determining that everything what made it into combat against him was going to be toast. We eeked out a draw, so that my friend is that, and Grey Knights always win against Chaos Daemons.

But my thoughts of the Eldar revolve around one specific thing. As the editions have changed I have literally built my force around destroying MEQ’s and tried everything possible to bump up my armor saves. Sure I have had games where my Pathfinders and Star Cannons did well, but this ‘rending-lite’ for practically the entire army is the coolest thing since sliced bread. Ten shuriken catapults is twenty shots so math hammer that up. Yes, the range is dramatically short- but they are chaff. Always have been always will be. If you are wasting shots at my fast, mobile guardian units they will die. If you are not, they are going to be way more dangerous than ever when they get close enough to shoot your face off.

The one thing I don’t mind at all is the fact that the range didn’t change. Warhammer 40k moves so fast now. With all the Force Composition madness going on with the new rules they are going to be ridiculously cool. I am so stoked about even the ability to slide things around so I can field more units that I own. I have always enjoyed a few key points about playing the Eldar. Very specialized troops, my units that used to do this or that well, will still do them very well (oh yeah, plus now they have rending). My strategy about having more models on the table than my opponent. Um, that works too. Guardians are still dreadfully cheap and will now be flying across the board. I am going to do some more specific write-ups on my force when I get the book this weekend. Just wanted to sound off and say the host of Keris Zon will be making an appearance on the board very soon.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

D&D Next- again

So the good folks over at Wizards of the Coast released another playtest for D&D Next. You can sign up and download it here . I love the direction they are going with this edition in general. I suppose I will add some key points here and make some notes about likes and dislikes: Ranger doesn't have a weapon style. Now to me that has irked me. Every ranger was stuck between two weapon fighting and archery for the longest time. What if I don't want that? I am digging the fact they get spells in this edition too. Just a few little magical effects to toss around. Both he and the paladin get cool things to cast, but are primarily just mundane guys. Speaking of the paladin- now here we have a cool way to build a necromancer. I wish they hadn't dropped that specialty after the second playtest. He was kinda of neat twist, but I think the paladin is solid. Can definitely back up heal which is a groovy thing. But then again every one except the wizard currently has ...

WFB Rumors: End of Times and 9th Edition

Well the word is out on 9th edition: summary To me it sounds like a cool idea. I mean I can't speak for everyone. I can really understand someone looking at all these models they have and getting pretty upset that the miniatures they bought might not work the same. But let me wander down this path a bit. My brother and I got into the game a really long time ago (has it been thirty years). We didn't have a ton of money, but we started collecting. A lot of our gamer friends started collecting as well. Some of the earliest kits just didn't work and as time went on we had our struggles with collecting and staying current. Here is a brief list of a few of the biggest gripes from our standpoint. First off is units that just disappeared. Chaos dwarves with crossbows and Chaos Thugs with long bows disappeared. In the early days chaos was human, beastmen, and dwarf. Or at least you could have dwarven allies. Undead was a single faction. Collecting undead was super coo...