Skip to main content

MANIFEST DESTINY BITCHES!!

I fondly remember hearing this story from Jason at Atlantis before he passed away. We were talking about a guy who was hanging around in the store a little in those days. Harrison is a MMA fighter and the kind of guy who could literally take someone's head off. He was also dated my girlfriend when we were on the outs which wasn't a bad thing- he was really nice to her. And since we obviously weren't getting along at the time, no harm, no foul. But more than that in the way I see him was this conversation Jason and I had.

Gamer geeks being what they are- there were a group of guys having a discussion about this unit or that unit in regards to the latest codex. This poignant heated discussion was all whining and Harrison seems to pull the biggest trump card out ever. The way it was related to me, he does so in a dramatic, loud voice:

"MANIFEST DESTINY BITCHES! SPACE MARINES ARE SUPPOSED TO WIN!!"

It is like I can just see him railing against the chaos and xenos players alike. The game is and always be about the Imperium of Humanity. How they have stood up against the forces pushing against their colonization of the universe. Yes, the might worship a mad, eternal, powerful sorcerer who remains chained to his throne until the End of Times. They might have lost the know-how to actually maintain their civilization. And as we know there future will always be very grim and very dark. But in the war torn 41st millennium, they are the good guys. And no one is supposed to out do them in the game.

So comparing the Eldar codex to what is going to be another full two years of Imperial releases is just silly. We know without a doubt that each release that comes out will be compared to this. We know each and every fully compatible detachment stacked with new wargear, new special rules, and new named characters are going to be gunning to take us down off our perch. From the Admantium Lance to Ad-Mech to Imperial Assassins I am not going to be shedding a tear that your sergeant doesn't have two wounds yet. He does have meltabombs, combi-weapons, ATSKNF, power gloves, axes, +1 A (for a total of three). I just can't imagine an entire army of MEQ troops crying because someone has something nice.

Let me conjuring Harrison in my own voice and say quit fucking crying. Stand up and cry out "FOR THE EMPEROR!" as you assault out of land raiders, call in orbital strikes, deepstrike without scattering you melta-gun toting, centurion armored, battle cannon firing bastards. We get our Christmas only once and a while. I can't wait for Tzeentch Daemonkin to hit after this current round of space elf goodness. But you guys know this company will release Imperial sourcebooks at a resounding rate. It will only be a matter of time before we are struggling to deal with whatever craziness the Manufactorum's are pushing out.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

D&D Next- again

So the good folks over at Wizards of the Coast released another playtest for D&D Next. You can sign up and download it here . I love the direction they are going with this edition in general. I suppose I will add some key points here and make some notes about likes and dislikes: Ranger doesn't have a weapon style. Now to me that has irked me. Every ranger was stuck between two weapon fighting and archery for the longest time. What if I don't want that? I am digging the fact they get spells in this edition too. Just a few little magical effects to toss around. Both he and the paladin get cool things to cast, but are primarily just mundane guys. Speaking of the paladin- now here we have a cool way to build a necromancer. I wish they hadn't dropped that specialty after the second playtest. He was kinda of neat twist, but I think the paladin is solid. Can definitely back up heal which is a groovy thing. But then again every one except the wizard currently has ...

WFB Rumors: End of Times and 9th Edition

Well the word is out on 9th edition: summary To me it sounds like a cool idea. I mean I can't speak for everyone. I can really understand someone looking at all these models they have and getting pretty upset that the miniatures they bought might not work the same. But let me wander down this path a bit. My brother and I got into the game a really long time ago (has it been thirty years). We didn't have a ton of money, but we started collecting. A lot of our gamer friends started collecting as well. Some of the earliest kits just didn't work and as time went on we had our struggles with collecting and staying current. Here is a brief list of a few of the biggest gripes from our standpoint. First off is units that just disappeared. Chaos dwarves with crossbows and Chaos Thugs with long bows disappeared. In the early days chaos was human, beastmen, and dwarf. Or at least you could have dwarven allies. Undead was a single faction. Collecting undead was super coo...