Skip to main content

Craftworld Eldar

Doug, this is a list of my Eldar forces:

HQ
Autarch w/Swooping Hawk Wings
- Mandiblasters, Fusion Gun, Scorpion Chainsword
Autarch w/Star Glaive
2 Farseers (one with Singing Spear)
5 Warlocks (two with Singing Spears)
Bonesinger (not painted)
Karandras, Striking Scorpion Phoenix Lord
FW Wraithseer (D-Cannon)

Elite
Two units of eight Striking Scorpions - Exarch with Scorpion Claw
Two units of ten Wraithguard w/Wraithcannons

Troops
Two units of eight Dire Avengers - Exarch with two Avenger Shuriken Catapults
Three units of 12 Guardians - three weapon platforms (Aeldari Missile Launcher, Bright Lance, Star Cannon)
Ten Rangers

Fast Attack
Ten Warpspiders - Exarch with Power Blades and twin Deathspinner
Five Vypers - four have a pair of Shuriken Cannons, one had Shuriken Cannon/Bright Lance

Heavy Support
Two units of five Dark Reapers - Exarch with Tempest Launcher
Wraithlord - Aeldari Missile Launcher/Scatter Laser
Wraithlord - Shuriken Cannon/Starcannon
Two Support Battery w/D-Cannons

I think that is about it. Obviously can change around the numbers within units. Instead of two units of ten Wraithguard, one could field three units of six. I broke down most of the units to show the number of Exarchs and who what wargear.

Everything is painted in an Alaitoc pattern, would be happy to add in some new stuff if you are interested.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

D&D Next- again

So the good folks over at Wizards of the Coast released another playtest for D&D Next. You can sign up and download it here . I love the direction they are going with this edition in general. I suppose I will add some key points here and make some notes about likes and dislikes: Ranger doesn't have a weapon style. Now to me that has irked me. Every ranger was stuck between two weapon fighting and archery for the longest time. What if I don't want that? I am digging the fact they get spells in this edition too. Just a few little magical effects to toss around. Both he and the paladin get cool things to cast, but are primarily just mundane guys. Speaking of the paladin- now here we have a cool way to build a necromancer. I wish they hadn't dropped that specialty after the second playtest. He was kinda of neat twist, but I think the paladin is solid. Can definitely back up heal which is a groovy thing. But then again every one except the wizard currently has ...

WFB Rumors: End of Times and 9th Edition

Well the word is out on 9th edition: summary To me it sounds like a cool idea. I mean I can't speak for everyone. I can really understand someone looking at all these models they have and getting pretty upset that the miniatures they bought might not work the same. But let me wander down this path a bit. My brother and I got into the game a really long time ago (has it been thirty years). We didn't have a ton of money, but we started collecting. A lot of our gamer friends started collecting as well. Some of the earliest kits just didn't work and as time went on we had our struggles with collecting and staying current. Here is a brief list of a few of the biggest gripes from our standpoint. First off is units that just disappeared. Chaos dwarves with crossbows and Chaos Thugs with long bows disappeared. In the early days chaos was human, beastmen, and dwarf. Or at least you could have dwarven allies. Undead was a single faction. Collecting undead was super coo...