While Gauntlet seems like my favorite idea lately, I want to run through some other ideas.
Basically Gauntlet is a straight up technology guy. He has a battlesuit that works in gravity control. Typical he is a melee character, in old MSH rules he would be slamming people with his gauntlets and flying around.
To add another dimension to him is the idea of a gravity control array. So he can increase or decrease the effect of gravity on his opponents or objects in general. Whether it is a single target or an area - that was a cool effect in Mutants and Masterminds where the more features you add in, the greater the power is reduced.
Imagine if you will increasing the force of gravity on a weak character to literally crush them into the ground. At the very least immobilize them or reduce their movement. On a strong character, you could apply the opposite effect - levitate them to prevent them from moving. So he basically becomes a controller and affects the movement of other characters.
He wouldn't have significant defenses against psychic powers or energy attacks, but ballistic weapons or projectiles could be affected easily by increasing a field around him.
I love the Blue Beatle idea from DC comics where the character is a celebrity hero. He is funded by his public life, interacts with his fans constantly through his armor, and streams his life through cameras set up to capture it all.
Working in the anti-gravity thing - he has a spherical flying base called Planet G as an operational HQ. It's living area, workshop, and hub for his celebrity status. As a leader or team backer, he would basically be bringing other characters in to his G-Force which could be rather interesting if the referee was interested in formulating a 4-color story around him.
But let's look at some other heroes I have batted around. I loved the idea of CHESS from the Sentinels universe. Which in the game with Hellion and Telik works in well. So I have a former, retired mentor like strongman named Castle.
Castle is a trainer, but he is ridiculously strong. He is durable, tactical, and all around heroic. He can teleport (hence the Chess-inspired name), so he has a pretty useful power. As a member of the world's preminent superhero response organization - he moved around vast amounts of equipment and troops. He could infiltrate or extract resources using his teleportation powers.
I would love to add in former criminal Stallion to a team as well. Super-speed on the level of Quicksilver, chainmail bodysuit, a character that I played with the Sentinels - but one I like. Stallion and Castle both fit the CHESS theme.
I like him as a former criminal. It gives him a little edge and makes him a bit more of the anti-hero. He could still be happy-go-lucky - especially with a second chance at life, that's how I originally played him, but making him into a little darker character would be good as well.
If we had another speedster, Stallion could easily be replaced. One idea would be teaming Kyle's speedster and the Pulsar-kid with Gauntlet. The Pulsar Kid could fly anyway. But maybe Tom could take on the role of strongman Castle who is able to mentor the young heroes. Being able to teleport in and out would be very nice for a GM-style character.
Either way this team looks melee heavy.. speedster, brawler, gravity control. With Pulsar-kid you have a blaster who can heal as well. Maybe if we run those characters again, we could add in some age to where they were. Like I can imagine Him saying, "No, it's Pulsar. I am not a kid any more."
So if Clarence and Sean or Doug was interested in making a character they have a lot of leverage. If it was just the four of us, and you wanted to add in a different character I like the idea of Factor. He was a Punisher style character, machine gun, military style gear. But rather than a vigilante, was more super-soldier.
I had different versions of him, but I think if he was in a team with Castle - I would leave off his ability to teleport himself. So he is more of a gadget-guy focused on military hardware but keep his duplication power. The One Man Army being his moniker. Maybe I could rename him.
Let's see Legion, Battalion, Detachment, Brigade, Spawn, Pawn, Battlespawn, Armageddon, Force, Vanguard, Spearhead, Cohort, Cluster, Salvo, Cannonade, Volley, Havoc, Devastator, Kill Shot, etc.
If you wanted to take him a degree further give him Rigger type powers where he can remotely operate vehicles through high tech equipment - now he can slice into security systems, drive cars/planes/etc.
Drop duplication and give him drones and robots, keep duplication and give him a computer link, idk. The main thing with a superhero game is giving people options. Mercenary Mercury was basically Punisher with super-speed. If you add in some super smarts or an ability to make guns, he moves from being a tough guy with guns to a smart guy with guns.
I am still brainstorming. Just basically thinking about an interesting team based on some previous hero ideas. Not sure exactly what I would do for a campaign idea. Personally I like building on games we played previously in any genre and creating a story.
Comments
Post a Comment