Skip to main content

On the Trail

As we moved through the forest, we had a sense that we were being watched. The trade route in the Drachenfell is ominous enough, but pushing off the road into the wood definitely gives you a much bigger sense of dread for those who are sensitive to those things.

I remember thinking that Otto was probably blessed that none of this seemed to phase him. He just plodded along jingling and crashing through the primeval forest without any notion of fear or stealth.

Dox was particularly quiet. I wasn't entirely sure what he was focused on. He is often very intense like this. Kind, despite his infernal origins, but also very focused and serious. It's as if he has a lot on his mind.

After traveling for half the day, the trail led to a clearing. The ramshackle tower seemed quiet, it had a scaffolding staircase, and stretched to the sky over three stories.

Concealed in the leaves was a large bear trap. The steel spring trap was set to deter any pursuers, but we considered it would be a part of our plan. 

Dox and I circled the tower and prepared to conceal our positions. We would wait in ambush if Keller exited the structure, and Otto howled in agony. He was thrashing around on the ground as if he'd stumbled into the trap laid for us.

He was so believable we actually thought he'd hurt himself. That ear piercing shriek was not exactly what we were expecting.. 
Dox and I were not particularly in-place by any means when a crossbow bolt whizzed past the tiefling.

We advanced on the tower. Keller was well dug in - using the window on the 3rd floor as protection. I was shooting arrows, Dox was hurling eldritch blasts, and Otto rushed in after getting his breath. When he reached the base of the tower, the huge snarling mastiff attacked him. 

We traded injuries through our ranged attacks, I took a crossbow bolt, but Keller proved to be no match for us. He ducked out of sight, and Otto dispatched the angry hound. 

We tried convincing him to surrender, just hand over the iron ring, and we would give him quarter. He was not having it. He insisted that Mal Gergard, the bandit chief would flense him alive if he didn't produce the ring when he arrived. 

Eventually we rushed the door and cut him down. He had Argasto's iron ring, a few silver coins, and a small bone necklace. We did grab his crossbow or dagger, but we decided that were not going to wait around for the bandits to show up. We angled back towards the road, heading for the coaching inn.

Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B

Grumlock & Gazbag

Move 5” Wounds 8 Save 4+ Bravery 7 Grumlok & Gazbag are a single model. Grumlok is armed with a Slaughter-choppa and carries the night goblin shaman a top his shoulders. Gazbag is armed with a Moon staff and carries a stash of Madcap Mushrooms. Attacks Slaughter-choppa range 1”, attack 1, hit 3+, wound 3+, rend -2, dmg d3 Moon Staff range 2”, attack 1, hit 4+, wound 4+, rend -1, dmg d3 Abilities I’m Da Best You can add 1 to all the hit rolls for a Black Orc Big Boss if it is within 10" of any other Orruk Hero from your army in the combat phase. Madcap Mushrooms When a Night Goblin Shaman attempts to cast a spell he can eat a Madcap Mushroom. If he does so roll a dice; on a 2 or more add 2 to the casting roll. On a 1 the mushroom was bad and he can do nothing else until your next hero phase as he starts hallucinating. Magic A Night Goblin Shaman is a wizard. He can attempt to cast one spell in each of your own hero phases, and attempt to unbind one spell in ea

The Trade Road

Three days out of the town of Mort, we'd reach the Drachenfell forest. The caravan had at least seven days left to Brandon's Ferry. We traveled slowly. Our group was over twenty men strong, five wagons each with one or two drovers, nine soldiers including us, a priest, and a blackcloak. She seemed to view our scouts as prey, but she was young and more used to having a group of templars to back her up.  The morning calm of the fourth day was shattered by the caravan master Argasto. He was shouting about a thief and interrogating the guards on duty the night before. One of the muleskinners, an aging and grizzled veteran named Keller, had vanished in the night. Taking his loyal mastiff with him and padding out of the camp.  My skill as a tracker was not challenged by finding his trail. He probably had a six hour lead, but our investigation turned up that he was an ex-bandit, he'd ran with a pretty rough crowd after the war. More importantly, he'd on