Skip to main content

The Inn

The path back to road was a different one than the way we traveled here. Otto and Dox were very happy to be travelling with me. I even found some tasty herbs for making a tea. 

We were skirting a bog when shimmering, buzzing, stinging swarm lit on us. We later learned they were called Shimmer Flies. They lay eggs on a host the inhabit - but their shiny carapaces blind their targets. We scattered them and drove them off. 

We took a little rest and camped near the road. Before we finally made it out of the forest we saw a masked humanoid figure standing in the distance watching us. We neither hailed him, nor attempted to attack, and the figure melded back into the wood. 

After another night on the road, we reached the inn. We found the caravan and safety of numbers here. It would be nice not to sleep on the ground. Argasto was very generous. He gave us a bonus of twenty gold each for the assistance.

We explained all that we knew to him and he said Mal Gergard was a former Templar. He is a known bandit chief, but other than a mark of safe passage, he knew of no reason why he would want the iron ring.

We were going to stay the night at the inn, we are still five days from Brandon's Ferry - but we are definitely on the start of grand adventure.


Comments

Popular posts from this blog

War Machines in Age of Sigmar

Well, I've been trying to figure this out because with a dwarf/elf army it becomes pretty important- usually like first turn important. After our first game it became apparent that war machines are very dangerous in Age of Sigmar. Something has me puzzled though- and it is part because of the streamlined rules and in part because of conflicting reports I've uncovered on the internet. Let's start at the beginning. WARSCROLLS & UNITS “All models are described by warscrolls, which provide all of the rules for using them in the game. You will need warscrolls for the models you want to use.” “Models fight in units. A unit can have one or more models, but cannot include models that use different warscrolls. A unit must be set up and finish any sort of move as a single group of models, with all models within 1" of at least one other model from their unit.” When I first read this it seemed very apparent that you would never have more than one unit in a warscroll. B...

D&D Next- again

So the good folks over at Wizards of the Coast released another playtest for D&D Next. You can sign up and download it here . I love the direction they are going with this edition in general. I suppose I will add some key points here and make some notes about likes and dislikes: Ranger doesn't have a weapon style. Now to me that has irked me. Every ranger was stuck between two weapon fighting and archery for the longest time. What if I don't want that? I am digging the fact they get spells in this edition too. Just a few little magical effects to toss around. Both he and the paladin get cool things to cast, but are primarily just mundane guys. Speaking of the paladin- now here we have a cool way to build a necromancer. I wish they hadn't dropped that specialty after the second playtest. He was kinda of neat twist, but I think the paladin is solid. Can definitely back up heal which is a groovy thing. But then again every one except the wizard currently has ...

WFB Rumors: End of Times and 9th Edition

Well the word is out on 9th edition: summary To me it sounds like a cool idea. I mean I can't speak for everyone. I can really understand someone looking at all these models they have and getting pretty upset that the miniatures they bought might not work the same. But let me wander down this path a bit. My brother and I got into the game a really long time ago (has it been thirty years). We didn't have a ton of money, but we started collecting. A lot of our gamer friends started collecting as well. Some of the earliest kits just didn't work and as time went on we had our struggles with collecting and staying current. Here is a brief list of a few of the biggest gripes from our standpoint. First off is units that just disappeared. Chaos dwarves with crossbows and Chaos Thugs with long bows disappeared. In the early days chaos was human, beastmen, and dwarf. Or at least you could have dwarven allies. Undead was a single faction. Collecting undead was super coo...