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Timber framed buildings

Timber-framed buildings were usually constructed in what are termed ‘bays’. Each bay would contain a wooden framework around a door or a window. So there would be two upright timbers that formed the sides of the bay and the side frames for the doorframe or window frames to be fixed to. The door frame would then have a wooden ‘lintel’ above it, to support either brickwork or wattle and daub panels, and a window frame would be supported below by a wooden cross member to form a sill and a lintel above. Above and below the window lintel and sill would be, like the doorway, either brickwork or wattle and daub panels. The wooden uprights of the bays would be fixed into wooden beams forming a base and top ‘plate’. Hope this helps.

high aelf

UNITS Vanari Wardens (120 for 10, max 30) -Start of combat, unit champion does D3 MW to enemy unit within 3" on a 2+ -6s to hit do a MW instead -If you attack something that's charged this turn, you get +1 wound and +1 rend -Spell: MWs on 5+ instead of 6 Alarith Spirit of the Mountain (340) - At the start of the combat phase, if this model didn't charge,  gain +1 Attack until your next movement phase -At the end of your hero phase, choose a LUMINETH hero within 3". If that hero is within 3" at the beginning of your next hero phase, it can use a command ability without spending a CP -At the start of the enemy shooting phase, and any melee phase, pick 1 enemy unit with range of this ability.  That unit is -1 to hit until the end of that phase. Doesn't stack. -If this model is within 12" of a friendly STONEMAGE, you can treat this model has having suffered 0 wounds when you reference its damage table -Command Ability:Start of combat phase, +1 Attack to a AL...

HORRORS OF TZEENTCH 2020

Let's talk Horrors One of the biggest changes for the Disciples of Tzeentch has to be the new Horror unit. I remember the 40k daemon army where Horrors were your shooting models with Assault 3 Range 18” shots in an edition of the game where they put bolters and shuriken catapults to shame. They just have never seemed to get back to level of ranged firepower in any version since. But we are talking about Age of Sigmar here, so let’s break that down. Summoning daemons was a great change in AoS 2.0. Instead of setting aside reserve points to bring more stuff is way more fast and loose these days. No, every army can’t just keep piling on models.. but some models do have thematic ways to bring more troops to the battle. Regardless of your coven of choice, I am going to suggest that Horros of Tzeentch received a huge boost in the new game. The biggest thing that people were harping on in their reviews was Split and Split Again. So when you attack a Horror unit, the wounds are...

Summer Court

A brief summary for our upcoming escalation league. Sylvaneth Special - Forest Spirits (place 1 of every 2 units in reserve instead of setting up unit on the battlefield, at the end of the movement phasethe unit can arrive wholly within 6" of an AWAKENED WYLDWOOD and more than 9" away from enemy models), Navigate Realmroots (instead of moving one unit wholly within 6" of an AWAKENED WYLDWOOD can move to another as above), Places of Power (before armies are set-up, select 1 terrain feature, SYLVANETH units wholly within 6" are immune to battleshock) Summerleaf (aka Winterleaf) Special - unmodified rolls of 6 to hit, inflict 2 hits instead of 1. Does not affect Ylthari's Guardians or Skaeth's Wildhunt. Ylthari (180pts) Move 5" Wounds 5 Bravery 7 Save 5+ Attacks (Melee) Staff 3+/3+/Rend -1/d3, Thorns 3"/4+/4+, Mandibles 4+/4+/Rend -1 Special - Vigor and Wrath (Reroll 1's to wound), Wizard (Cast/Dispel 1, The Reaping , Verdurous Har...

Total Haul (by color)

From Elizabeth City Blue/Black Base : Kantor Blue  Layer : Alaitoc Blue, Dark Reaper, Hoeth Blue,Russ Grey, Teclis Blue Dry : Imrik Blue  Bone/White/Grey Base : Ceramite White Layer : Pallid Wych Flesh, Screaming Skull, Ulthuan Grey Edge : Krieg Khaki Dry : Praxeti White, Terminatus Stone, Tyrant Skul, Wrack White Brown/Flesh Base : Rakarth Flesh Layer:  Gorthor Brown, Kislev Flesh, Tallarn Sand Dry : Eldar Flesh, Golgfag Brown, Verminlord Hide Texture : Armageddon Dust Green Base : Death Guard Green, Death World Forest, Stegadon Scale Green Layer : Ogryn Camo, Sybarite Green Warboss Green Dry : Hellion Green Red/Orange/Pink, Purple Layer : Evil Sunz Scarlet, Fire Dragon Bright, Pink Horror, Wazdakka Red  Dry : Astorath Red, Changeling Pink, Lucius Lilac  Glaze : Bloodletter Technical : Spirit Stone Red Metallic Base : Balthasar Gold, Fulgurite Copper, Gehenna's Gold, Hashut Copper Layer : Auric Armour Gold, Runelord Brass, Stormhost Silver Dry : Sigmarite Techn...

Superheroes

While Gauntlet seems like my favorite idea lately, I want to run through some other ideas.  Basically Gauntlet is a straight up technology guy. He has a battlesuit that works in gravity control. Typical he is a melee character, in old MSH rules he would be slamming people with his gauntlets and flying around. To add another dimension to him is the idea of a gravity control array. So he can increase or decrease the effect of gravity on his opponents or objects in general. Whether it is a single target or an area - that was a cool effect in Mutants and Masterminds where the more features you add in, the greater the power is reduced.  Imagine if you will increasing the force of gravity on a weak character to literally crush them into the ground. At the very least immobilize them or reduce their movement. On a strong character, you could apply the opposite effect - levitate them to prevent them from moving. So he basically becomes a controller and affects the movement of other cha...

Thousand Sons

My new list against Jason today.. Red Corsairs Vanguard Detachment (998pts) Soulforged Pack - Led by Malegon , Chaos Lord on Disc (122pts) w/Power Axe, Maelstorm's Bite Warlord : Exalted Champion - +1A Elites Greater Possessed (70pts) Two Helbrutes (104pts each) Twin Combi-bolter Fists - Heavy Two Maulerfiends (132pts each) Lasher Tendrils - Flyers Two Heldrakes (167pts each) Baleflamers - So that is the first detachment.. +1CP for Vanguard, +1 CP for Red Corsairs, -1 CP for Soulforged Pack Thousand Sons Battalion Detachment (1,002pts) Led by three HQs , starting with Ahriman (131pts) Infernal Gaze, Prescience, Tzeentch's Firestorm - with a unit of Rubric Marines (96pts) Power Sword, Weaver of Fates - in a Chaos Rhino (74pts) Combi-Bolter - a Daemon Prince (180pts) Gaze of Fate, Malefic Talons, Warptime, Wings - And Sorcerer (103pts) Diabolic Strength, Glamour of Tzeentch, Plasma Pistol - with a unit of Rubric Marine...